![]() ![]() Strategy pages are varying levels of complete, and may benefit from text transcription of videos. Big Band is a big character that is best played defensively to use his large normals and his variety of high risk, high reward tools to punish the opponent. Skullgirls is a frenetic 2D Fighting Game putting players in control of an (almost) all-female cast à la Arcana Heart.The game combines Animesque character designs with a stylized Golden Age film motif, employing 'Dark Deco' stage backgrounds and a cinematic presentation.(The look and the name both derive from Batman: The Animated Series.).Some reset pages are just videos, although the videos are very extensive, the pages themselves could benefit from text transcription.Combo sub pages generally are mostly complete but optimizations for consistency and/or damage are always welcome.Character sub pages are varying levels of complete.Update patch notes page and relevant wiki sections to reflect new updates. Fill out season pass character pages when it becomes possible. Skullgirls makes that a little easier thanks to a character named Big Band, who can utilize his musical moveset to bust out some sweet tunes in the right circumstances, and a recent tournament.The fewer characters you pick, the more health you have and damage you deal, but this is offset by less utility from team mechanics and less life bars. Ratio team system: Both players choose their own team size of 1, 2, or 3 characters.Working around the undizzy value to either fit in resets or maximize damage on the fly is a key skill at high level. Keep in mind the built up undizzy value can carry over between resets. However, the burst is not always fail-safe and can be baited and punished with a high damage combo. If these limits are broken, the opponent is allowed to burst out of the combo. To compensate, these mechanics set the limit on how long a combo can be. Undizzy and IPS (Infinite Protection System): Combos in Skullgirls are flexible since there are many ways to cancel attacks, there is no hitstun deterioration, and restands are possible.A skilled player can potentially loop resets into a character KO until the opponent guards correctly or the flow of the match is reversed with one of the many character specific reversal tools. Common resets include restand mixups or taking advantage of the lack of an air tech mechanic to cross under or over an opponent. ![]() This means the action never stops since a reset can happen at various points in a combo. Resets: The gameplay flow of Skullgirls emphasizes using resets (intentionally dropping a combo to do a mixup) to maintain momentum after landing a hit.As a result, most characters have multiple viable assist choices. ![]()
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